

Environments can be traversed in a matter of seconds from the comfort of the art department. Whether evaluating a location or envisioning a yet-to-be-created set, virtual scouting enables more time for experimentation, greater discussion, and the ability to better refine the shot list. The studio deployed multiple artists to Belfast early on to work with the art department and build virtual versions of sets in Unreal Engine for scouting.Įmpowering production to experiment with real-time tools This became a vital asset to plan out shots for sets that were still under construction or were in various phases of design.

One of these tools was a virtual scouting toolset, built by The Third Floor in Unreal Engine, that enabled the show’s team to explore and stage dramatic Season 8 scenes in increasingly ambitious environments.

The studio needed a way to keep improving on the benefits of visualization-it needed new tools and new approaches. With the bar for epic visuals soaring and audience expectations rising season over season, The Third Floor’s role as a hub for design and planning became increasingly important. With multiple departments, VFX vendors, and units working on the show, the studio’s mockups helped define and communicate the showmakers’ creative and technical vision. The Third Floor became involved in the production of Game of Thrones back in the early days of the series, previsualizing select scenes that were going to be particularly complicated. “The experience we had on Game of Thrones gave us the confidence to adopt Unreal Engine fully across the company,” says Kaya Jabar, Virtual Production Supervisor.īuilding virtual sets for huge-scale action In turn, constantly striving to push the boundaries of what’s possible has had a transformative impact on the studio’s pipeline.
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The Third Floor’s work on the mega-popular TV series Game of Thrones helped to create some of the most memorable scenes on the show. Its teams are experts at using the virtual world to plan and problem solve ahead of shooting, leading the future wave of virtual production. Since its inception in 2004, The Third Floor has helped content makers in film, television, video games, and location-based entertainment to design and realize compelling projects. It has won a multitude of awards including five Emmys, and is a major contributor to the visual storytelling that audiences see today-from Marvel Studios’ films like Avengers: Endgame to streaming Star Wars series such as The Mandalorian on Disney+. The Third Floor is one of the entertainment industry’s most remarkable visualization companies.
